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Thursday, March 02, 2006

For Whom the Bell Tolls

I wrote this post before this update but I'm posting it anyway.

I think the PvP ruleset is working very well. Sure, you have to be prepared for trouble while you're xp'ing, but that's life on Nagafen. However, I did want to mention one somewhat minor issue that has been troubling me.

Opposing players tend to congregate at zone-in's, say the Mariner's Bell area in the newbie xp zones. Okay, that's a valid strategy. They pick off a lot of opposing players with ambushes. And you do have immunity on zone-in so I'm not saying they are ambushing incoming players. They are getting the players who went there to do quests and xp and aren't expecting PvP action. That part is terrific. They managed to get there and they deserve the kills they can get.

What I do have trouble with is the fact that they can act with relative impunity. Whenever a posse assembles to rout the incursion or if they're just losing a fair fight, the intruders simply zone, completely ending the fight.

I respect people who come up with strategies like that, but I think you also have to see it as a game mechanic issue. So, I'd like to see a restriction on zoning when in PvP combat. There may be issues with that I'm not smart enough to figure out, but I'm suggesting it anyway.

Now, someone is going to read this and say: "Hold on, Aggro! What's with you wanting to impose artificial restrictions on gameplay? I thought you didn't like that sort of thing?"

My suggestion isn't the artificial restriction. Zoning is. Especially with the Mariner's Bell where you have no idea where the person zoned to.

Zones are merely technically imposed limitations on the game. And I don't think people should use those to their advantage. If it was a "real world" do you think in the middle of a heated fight someone is going to hail a boat (from the opposing city no less) and sail calmly away to another area of town? Please. That's the "artificial" part.

Anyway, after I wrote this I saw SOE
may be doing something about it so my complaint is probably pointless. But hey, that never stopped me before.

As for the rest of the PvP action, I think it's great but I haven't been in enough fights yet. I'll probably talk more about it in the future.

Okay, to update this post a bit the change SOE went with is:

The bells in Freeport and Qeynos can no longer be used by non-citizens.

I am happy to see a change made but I wouldn't have gone quite so overboard. I would have went with a time delay or heavy cost on the bells for non-citizens. But I do prefer this limitation to having no limitation at all. And I like to see that they are paying attention to what's happening on the server and reacting accordingly.


Anonymous Anonymous said...

I think I read they are adding in functionality to stop players engaged in PvP combat from zoning. I can't wait to see this change but only time will tell if it works.

They are also nerfing the huge advantage that leveling provides. Again, I can't wait to see this.

PvP should be fun and it shouldn't be too limited but things like orange gankers camping zonelines like The Ruins and FG just defeats the spirit of the game and puts people off. If someone engages in PvP, they should be on equal ground with their opponent and not be able to benefit from artifical advantages such as zoning and level enhancement.

5:03 AM  
Anonymous Anonymous said...

The cities are a major problem at the moment also, they need to be harder to penetrate. Its just a cake walk now for the opposing side to enter. Seen a lvl 47 in East FP tonight just running around doing what ever he wanted. Ganking people left and right then running for the zone. The guards would just sit there and not do a dang thing because the enemy was higher lvl.

In all, I love the PvP server and cant wait for the huge guilds to have wars and raids.

6:15 AM  
Blogger Quylein said...

Comeing from sullen zek the oranges dont effect me except when they loot my beer. I belive 5 level range is more then fair fight but when you get a wizard that is right at that 8 level range and he can 1k nuke you while you only have 500hp's that's just unfair. I dont mind getting Pked I do mind gettinging 1shot killed and looted.

There is another strat I have noticed. I seen this a few times a level 30 will go into a town with a low lvl same alignment. They will get City PVP and come out to the CL with the low lvl grp. 1 perosn in that low lvl grp will have city PVP and try to fight everyone there so you get City PVP buff. Then the highlvl will come out of no where and start to kill all those with city PVP. Like I said I dont mind getting Pked I just dislike losing xp and cash when they buck the system like that.

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