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Thursday, February 16, 2006

Resist Me






Okay, another raid-oriented suggestion today. I don't like this one as much as the DKP idea from yesterday, but I'll throw it out there anyway.

If you raid with any frequency your packs probably look like mine. They are likely filled with different resist gear for each armor slot and fill up at least two or three bags.

Then you get the call, "This mob is AOE cold." You quickly look for your cold resist gear, checking stats if you don't remember. You switch out your normal gear for the resist stuff. Next mob, start the process over again, this time for poison resists.

In some ways it is kind of fun and I don't know if I want to see it change.

But then sometimes I think the actual switching of gear is a bit tedious. On a lot of the DoF raid mobs I can hang at max range anyway and never get touched so I sometimes just leave on my usual stuff on.

But I was wondering...would it be cool to create armor "templates" for your character? You could have a template for cold, for heat, for magic, for poison, etc. They would look just like the regular paper doll inventory interfaces, just on a separate tab. Then when you wanted heat resist, you could just switch to that template and your gear would switch automatically.

You would still have to obtain all the resist gear in the first place. You would also still have to hold it all in your inventory and put together each armor template yourself. But this might make raiding a bit more fun. You could switch between templates with ease as the raid went on.

While you would still have the fun of setting up and tweaking each template, I guess some might view this as a further "dumbing down" of the game. I'm not sure if I would like it myself, but I figured I would mention it anyway.

9 Comments:

Anonymous Anonymous said...

I'm all for it. There's no skill in switching equipment other than basic arithmetic, so there would be nothing to dumb down.

12:42 AM  
Anonymous Anonymous said...

So, like the EQ1 Bandolier, except covering all slots, not just prim/sec/range/ammo ?

Expect to have to buy an expansion to get that kind of thing! :)

5:51 AM  
Anonymous Anonymous said...

That idea sounds awesome. Have you petitioned it to the Dev's or anything. As my guild is now raiding and we are buying exactly that sort of stuff it would be a great add-on.

Good Thinking Batman!

6:10 AM  
Blogger Anskiere said...

I also think that would be a great idea (although like you said us wizards don't get hit a lot by elemental stuff anyway ;P), it would really be useful, and I bet a lot of people would go for it.

8:50 AM  
Blogger Dean Michaud said...

This comment has been removed by a blog administrator.

9:30 AM  
Blogger Dean Michaud said...

Several games of present and past have similar features in their games.

e.g. in Guild Wars they have the same idea, except for just weapons. You have 4 'templates' of weapons/shield (left & right hands) you can set up, and you have hot keys to swap between them.

It would not be a revolutionary idea to implement this armour template idea of yours, but I'd go all out and make it an 'equipped items template' - this indeed would make it much easier to swap between them.

The only down-side I can imagine would be the idiots that swap between all of their templates at blazing speeds to create a visual nightmare of someone flickering as they run across the landscape... THAT would be really annoying; I see people doing that in Guild Wars all the time.

9:31 AM  
Anonymous Anonymous said...

Yes, that would be nice.. You could also setup it up the way I do which is have hotkey bars dedicated to your resist gear. I can just flip over by pressing 1,2,3...= and my armor flips over. Takes me about 1 second with no rummaging through bags.

Just something to think about.

10:11 AM  
Blogger OnyxRaven said...

I was just about to say that I swear there have been games that have implemented a template system in an MMOG... really its not anything prescedent setting, even for SOE (Planetside's templates were lifesavers).

The system could be pretty simple, On your paperdoll, there would be buttons or a list of templates you've set up. to create a new one, a new paperdoll is opened and you drag and drop gear into the appropriate slots and hit save. If by some chance you dont have all the pieces for a template you choose to equip, a warning is presented, and you can either equip the pieces you do have, or cancel and not equip anything.

Some good macros and scripts could probably do this easily, which is why WoW more or less already has this (LUA scripting rocks), so it shouldnt be that hard.

12:57 PM  
Anonymous Anonymous said...

Another idea I've also thought of, and I'm sure many other players have as well. If we're thinking about it, SOE has to have considered it eh?

Great job posting it though Aggro. I think this is one of those ideas that eventually has to get implemented. It's too common sense not to.

12:57 PM  

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