Aggro Me: PvP Update
Wow, on Monday I was cautiously optimistic about the PvP rules and now that has changed to unabashed excitement.
I said in Monday's post that "I feel things may change before the servers are actually implemented" and they have indeed.
Check out the changes here.
It seems like the EQII team is trying to remain true to the goals of the original ruleset, making things fun while restricting griefing, while adding back in as much freedom as they possibly can.
I asked for "a little loot action" on Monday and I sure got it:
In the event of an honorable death, players will drop a percentage of their coin into a chest that can be looted by anyone who gained rewards for the kill (or the player who died if they make it back to the chest in time).
Additionally, there is a chance that players will drop a single item from their non-equipped inventory upon death. These items are of Treasured quality and lower, and cannot be Attuned or No-Trade.
Yeah, I know it can sting to lose an item or coin but that just makes it so much more fun. What can I say? I'm just loving it.
I didn't care too much about the level restrictions but I am happy to see they have been relaxed in certain zones. It just makes sense. If you want to step into dangerous territory, prepare to pay the price.
I realize this I isn't a terrific blog entry, but I just don't really have a lot to critique at the moment on this front. For more comments you can check out n3rfed, the official thread or our thread.