Aggro Me: PvP Comments
PvP just brings about a totally different range of emotions. You will feel frustration as you are trying to finish a quest and end up getting ganked. But on the other hand, you will never feel so thrilled as when you turn an ambush into a rout or when a well-crafted plan comes to fruition. The feeling of defeating other players just lends a whole new element to the game.
You always have to be careful of what you are doing and aware of your surroundings. You can never just relax and grind away as you might on a PvE server. And while that intensity is not for everyone, it certainly adds a degree of excitement. You do have to have a lot of patience and you can't let yourself get too upset every time you are killed, because it will happen a lot. But I don't find the penalties too severe.
The EQII world seems to be working well for the PvP setting. It definitely doesn't feel out of place. And most of the fights I have been in have been very exciting. I have seen many different classes be successful at PvP. It's great that you can gain xp through PvP and dinging with a PvP kill was an awesome feeling. I happen to be enjoying KoS a great deal and spend most of my time there, but it's hard not to log on to that PvP server every night.
The barrage of changes you see on this page shows you that the devs are taking an active interest in this server and are refining and changing the rules. I may eventually have some negative or positive comments on the ruleset but I need more play time.
I was going to put forth some tips for PvP but every one I thought of was covered in this excellent thread so be sure to check it out.
Also, Podcast 20 from EQ2Daily is PvP oriented so you can check that out as well.