Aggro Me: Mini-Games
I'm not the first person to suggest adding some fun mini-games to EQII and I won't be the last.
Sometimes it's the little touches that really endear a game to people. I can't remember the plot of those Final Fantasy console games but I do remember that card game and the Chocobo mini-games. I think some nice mini-games could work well in EQII.
For one, it would be a welcome diversion from adventuring and tradeskilling. Everyone likes to do something different for a while and it helps break up the main action and improve the overall pacing. People who play MMO's are competitive and this would be another form of competition. That's especially true since mini-games are usually skill-based, be they twitch type skills or strategic thinking skills. I also feel like they could increase the overall depth of the world by making it seem like there is a ton of different stuff to do.
Now, probably the best kind of mini-games are those that are so interwoven with the game that you don't even notice they are mini-games. EQII has some of those. Jumping became a sort of mini-game in KoS when trying to get to the Profession Hat quest NPC. So did controlled freefall when heading to the Hidden Refuge. Dropping from the cloud transport is also a timing game of sorts when you are trying to reach a certain NPC in the Bonemire.
I think it's great that these little diversions were added seamlessly into the gameplay of KoS. And I know people who create their own little challenges and games within EQII that were unintended by the designers. But there's nothing wrong with more obvious mini-games such as card games, tavern games or races of some kind. The counter-arguments are that too many options spreads out the population too much and that resources are better spent on creating the main content of EQII, which is what you really play the game for.
But I think it would be worth the time and resources to add a mini-game or two to EQII. I'm sure at least a portion of the population would get hooked pretty easily if the mini-game was a good one. What mini-game would you like to see in EQII, if any?