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Monday, April 03, 2006

Update 22 (For Real This Time)

When reading the notes for Test Update 22, I didn't notice anything particularly exciting, either positive or negative. So I was quite surprised to head over to the feedback thread and find a full fledged uproar in progress over something I'd blithely skimmed past.

The offending sentence:

- If you die within 2 minutes of unequipping an item, the item will still take damage to its condition.

You would think it was Armageddon if you read the thread. Now, I'll probably annoy a lot of people by saying this, but if there's one thing that bothers me more than people in raids complaining about repair costs, it's people in a forum thread complaining because they can't use an exploit to avoid repair costs.

Let me break it down for you. Originally there were three penalties for death:

1. Time: You had to retrieve your shard.

2. Progress: You had xp debt.

3. Money: You had to pay repair costs.

SOE already removed aspect number 1. So you're left with 2 and 3. And if you're at max level you're left with just number 3.

But obviously even one mild penalty is too much for people. They had to use the unequip macro to avoid it. That move is pure cheese. It's just lame. Suck it up and pay the repair costs, they're really not going to break the bank.

So now this exploit is removed and people are up in arms. Sorry, no sympathy here. If you want to raid, you should be prepared to die and to pay some penalty for doing so. Otherwise there's no challenge and no point.

Well, I will make a few caveats. If you know you're going to die before you enter combat (say that time you talk to Vox or if you're doing a weird type of pull) go ahead and get naked. I think that's valid. So I wouldn't mind if the timer was reduced to one minute instead of two.

Also, on the PvP server the economy is a bit rougher so I have much more compassion for those who complain about repair costs there.

I do think there should be a maximum of one item damaged per slot. Thus, if you swap out a ring for another ring for the resists, only one of the rings should be damaged if you die.

For the rest, I'm sorry your exploit is gone. Actually I'm not. Tough luck. Risk and reward is what makes games fun.

To quickly sum up the rest:

Guild recruiting changes are not a bad idea. There's nothing wrong with guilds being able to offer more information to potential recruits and allowing those potential recruits the ability to be better "consumers." Hopefully it can cut down on guild recruitment spam in chat channels but I doubt it.

I'm guessing changing the Orcs to Rujarkians is a graphics thing for improved performance.

I always like to see dungeon improvements but I have to quibble with the Obelisk one. That place is a farmer's heaven already - it doesn't need more.

I like the ability to change your character's style. Some of us have been playing for over a year already. And just like in real life, it's natural to want to change up your look a little.

The news of a new instanced raid zone is great. I don't know all the raid content in KoS. I only really know a portion of the Lab. But it seems, from what I hear, that this was sorely needed. And how can you argue with more content?

Well, that's it for the update but I did want to "review" SOE's April Fool's attempt. Last year Blizzard took a shot at SOE with its franky hilarious
Pandaren Express parody of /pizza. SOE came back with a somewhat weak self-parody in response. Not that funny, but it was quickly written and they took the high road by linking to Blizzard.

This year we have
this. Nothing there was laugh-out-loud hilarious but it was funny (especially the submissions). I also give points for the following:

1. Effort: If you read the rules there are a ton of jokes hidden there. Great job by whoever wrote that section.

2. Self-Parody: I like that they made fun of their own Quest for Antonia.

3. Music: I missed this at first because I had the volume off. But Sela mentioned the music in
this thread so I checked it out. And the music did make it funnier.

So, all in all, a nice job. If you read some of the other April Fools stuff in the gaming world, this is a notch above most of them.


Anonymous Constance said...

The April Fools thing really had me laughing, especially some of the model photographs.

7:15 AM  
Blogger Karnatos said...

RE: SOE April Fools: Heheheh, I actually did laugh, and out loud at that. Not a belly-laugh-out-loud, but a "hahaha!"-out-loud type laugh.

I was happy to see SOE take a jab at themselves for a laugh; its nice to see them not take things toooo seriously now and then.

Anyone know if there were any in-game April-Fools jokes? I grouped with some folk that thought the golbin in West Freeport that was offering a scavenger hunt timed quest was a joke, but I didn't check it out (and I dunno if he's usually there or not).

9:33 AM  
Blogger Zygwen said...

I'll agree that the unequip trick is kinda cheese but it also sucks that without spare equipment or expensive repair kits you essentialy have only 10 chances on a raid before it is game over.

That is one thing that bugs me about EQ2. In EQ we could bang our heads against an encounter over and over till we got it right. In EQ2 we get 10 or 20 shots for the whole zone then we gotta wait another week before trying again. Add to that, trash mobs with aoes that can kill anyone in melee range and named mobs that randomly pick off people for no good reason and things just plain suck.

What I would like to see is that they make higher quality items able to absorb more damage before being unwearable the way tier 5 fabled and tier 5 heritage items did.

11:26 AM  
Blogger Anskiere said...

you pointed out one thing I don't like about it - when you switch out gear for resist gear, and if you die within those two minutes both sets get damaged... meh.

I did use the strip macro for those events you talked about - knowing I'm going to die before even engaging in combat. It's nearly impossoble for us to do it after people engage, because a lot of the time my guild likes to put yell access on one person (raid leader) and it just so happens that that one person usually tends to die really fast, so they can't yell anyway.

I agree with Zygwen, about how we only have a limited number of tries. Especially with my guild, which raids but isn't a raiding guild. It's pretty discouraging to know you only get about 10-20 deaths in a zone before you have to go home.

12:31 PM  
Blogger Quylein said...

I think that's the best and only part about diening that makes a damn lick of differance in EQ2. Unlike most that have only played EQ2 I always have a second set of gear. I sometimes forget to mendor and to top it off I would much rather have another full set on me for the just in case.

10 to 20 kills is nothing in most cases but when your on those hard lock out raids the guild at that point should know to have 2 sets of gear on them. If you die enough and are naked it's no one's fault but your own. Though it seems more often then not there are a few idoits that go on these type raids with gear at 20%.

2:34 PM  
Blogger Zygwen said...

If only it were so easy Quylein.

Personally, I have 2 and a half bags of gear. That is between 2 and 3 spare sets of gear.

The trouble is that most of the top end stuff is lore or from non repeatable quest. Even if it isn't, do you really think it is reasonable for raiders to have to have multiple copies of fabled loot in order to raid competatively on long raids? That would make gearing up a major time sink. Bad enougth that it takes 408 fabled drops minimum to completely gear a raid of 24 with one set of fabled gear.

It is not so bad for me as DPS but the tanks are shafted in a major way. Especialy the main tank. On a bad night in labs, they can easily go through 5-10 repair kits.

5:22 PM  
Blogger cyan said...

It gets no better than:


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11:30 PM  

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