Aggro Me: EQII Nerfed By Great Wall
EQII Nerfed By Great Wall
From Pacific Epoch:
"Sony Online Entertainment's massively multiplayer online role playing game (MMORPG) EverQuest II (EQ2) will end operations in China on March 30, reports Sina."
Wow, that was quick...according to the article the game never got out of open Beta in China.
I have no real idea what happened. Do you want to blame it on Gamania, the Taiwanese company who was handling the game in China? Or perhaps on WoW's popularity in China (they did have this spiffy commercial)? Or maybe the localization efforts made? Or was it just that the game itself did not appeal to Chinese audiences? No clue here...I just don't have enough information.
It's weird because I remember reading about SOE going to extensive efforts to localize the game, including changing some of the quests to reflect the folklore and mythology of the country. But I can't find that link now and I don't know if it was China specifically.
Well, Everquest suffered a similar fate in China, closing operations after only a year, according to the article. So perhaps it is just this style of MMO that has issues in China. It is rather different from the four Asian MMO's I have tried for brief time periods.
Maybe the entire gaming population of China is too busy with this MMO. Who can compete with that?