<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d11216437\x26blogName\x3dAggro+Me\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://aggrome.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://aggrome.blogspot.com/\x26vt\x3d5686088412290487568', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe", messageHandlersFilter: gapi.iframes.CROSS_ORIGIN_IFRAMES_FILTER, messageHandlers: { 'blogger-ping': function() {} } }); } }); </script>

Thursday, March 16, 2006

Crafting Adventure







When Wargut started a thread on the Aggro Forums entitled, "Doomsday is Coming...Aggro Will Craft!" I was obviously intrigued. Me craft? Haha, how ridiculous. But wait, to finish two heritage quests, very high level crafting is necessary? Hmm. There's already a double-digit page thread on the official forums. Illucide recently weighed in with an official response you can read here. Basically, there are no plans to change the quest structure.

Pros

This is a nice idea for those who have taken the time to reach the pinnacle of both adventuring and crafting. It will reward that effort and the combination of skills is fun and adds diversity to the quests.

You don't have to do every heritage or signature quest in the game. If you don't like crafting just skip this one.

Cons

This is a horrible idea because making crafting a requirement is just wrong. Crafting is nice as an option, but it should never be a roadblock to the main gameplay, adventuring.

This type of thing will encourage macroing and botting.


I tend to swing a bit to the Con side of the argument. One major issue I have is that many people I know like to do their crafting on alts. So they may have both a level 60 Warlock and a level 60 Provisioner. Just not on the same character. So this must be even more painful for them because they have done all the work.

If this is an incentive to try crafting, I'm not buying it. That many levels is just too much and I'd rather do other stuff at the moment.


I am more swayed by the argument that this is just a special quest for those who are masters of both fields. That I can kind of see. But my issue there is that there are a very limited number of total heritage quests in the game, especially in the two expansions. So any more than one such crafting requirement quest per expansion is going too far in my book. Let's say there were ten heritage/signature quests total. If five had crafting requirements I think many, many people would have a problem with it. If one did I think there would still be those who had an issue but I would personally discount them. It's just a matter of degrees and two quests with crafting requirements in this expansion is a degree too far for me.

With that said, it doesn't bother me too much. There are quite a few heritage quests I walked away from because I didn't feel like doing them. I wasn't collecting 100 ore or whatever for that dwarf in Antonica. It wasn't the end of the world that I didn't get his work boots. In fact I'm proud of it and I often like to stop by and show him my latest footwear.

On a somewhat related note I did like what SOE did with the Nest instance by mixing in a dash of crafting.

10 Comments:

Anonymous Anonymous said...

Personally, I will never understand why a player would choose to make their primary tradeskiller an alt, especially when the main character is higher level and will have a far easier time harvesting and making components. No need to dork around with shared banks or anything, ya know?

2:00 AM  
Anonymous Anonymous said...

Hurray I am famous!!!

And to answer Xalmat's question. My main is a lvl 15 outfitter and I absolutely hate it. The armorer/weaponsmith doesn't appeal to me and the tailor just annoys me because I have to use the sewing table. Now my alt on the other hand is a lvl 34 woodworker and I really like it. I like woodworking so much that I had a hard decide whether to make a woodworker or a carpenter.

Main lvl 68 main is stuck in a profession I hate and my lvl 25 alt is crafting stuff that I love. If I was given the option to re-pick my tradeskilling class and be bumped to lvl 1-9 I would do it in a heartbeat.

Perhaps this should be moved to the forums.....

7:07 AM  
Anonymous Anonymous said...

The Con side appears to be saying 'No quest should require the character to be a crafter', or, to recast that, 'Being a crafter gives a character access to precisely zero new quests'. Still like the sound of it?

7:08 AM  
Anonymous Anonymous said...

I can see both sides of the HQ arguement. Thats an ugly decision they had to make either way. The botting increase would NOT make me happy, but it would be nice to reward people who craft. What would frustrate me though is if I didn't know I needed to craft upfront when I was doing the quest. There are still a few people who don't use spoilers unless they have to.

8:36 AM  
Anonymous Anonymous said...

In response to Xalmat:

My main's a mage, so he lacks the strength to carry large strongboxes giving you the inventory space you need for crafting.

My main crafter is a low level bruiser, lots of inventory space, feign death to harvest high lvl zones, and - very important - a very low power pool making sure he never runs out of power (tradeskills use power%)

10:51 AM  
Blogger Anskiere said...

It's also an advantage to have a low level adventurer be a high level crafter. The skills you use in crafting use a % of power... at lower level you have low power, and use hardly any for your crafting skills. just fork out a little money for a low level drink and you never run out of power...

(unless they have changed this, but that is the only reason I know why people do it)

12:58 PM  
Blogger Aggro Me said...

When I wrote this I forgot to add that I think it would be very cool if they add a special heritage quest just for crafters that doesn't require adventuring.

To me that would make a little more sense then the combination quest. Of course, easier said then done, I'm not sure how such a quest series would be implemented.

4:29 PM  
Anonymous Anonymous said...

Definitely belongs in the Con category... this dosent sound too bad at first but speaking from 7 years of experience with EQ, this is just the same idea rehashed that they did when Velious was released.

It is a cheap way to get some players who cannot resist finishing every quest that they can to try crafting.. they did the same thing to us in EQ with the shawl quest.. I had to become a master or close to it in at least 3 or 4 crafts like cooking that I previously had absolutely no interest in.
It was a horrible time sink... but at the time the quest reward was too good to pass up and therefore many of us became overnight (well it took hours and hours actually) crafters.

Bad idea.. if it was a quest specifically aimed at crafters.. I would say great.. more power to em.. but it sounds more like the old EQ version of "lets give em a reason to try crafting".

5:14 PM  
Anonymous Anonymous said...

I'm not sure if you missed it but Hwal is getting a little soft in his old age. He only wants 15 maple and iron now from you lazy lumps.

LU 20

6:15 PM  
Anonymous Anonymous said...

I fully agree with the con, i love questing (#13 on Oasis) and i dont like tradeskilling. To be forced to do it for a heritage is not right imho. There should be special crafter quests all tiers through i only can think of some in enchanted lands. That would slowly get u there if that is what devs want people to do, hitting a high lvl toon with 15 crafting skill with forcing to be 60 is not a good option.

6:46 AM  

Post a Comment

<< Home