Aggro Me: Carrots
"What percent to level?" and "How close are you?" is what passes for "How are you today?" in most MMO's. There is a strong drive amongst players to get to that top level. But what makes level 60, say, different from level 59? Is it purely status? Acceptance into raids?
Part of the carrot for me as a wizard to hit 50 was Ice Comet. Ice Comet is a real class-defining spell that every wizard wants and loves. It is single-target DPS in it's purest form.
A few days ago, I was in a pickup group with a Swashbuckler friend of mine. I always watch other wizards closely and I noticed this one wasn't casting Ice Comet. I sent a tell to my friend.
"I don't think this guy is casting Ice Comet."
"Are you kidding me? If I had Ice Comet I'd be casting it constantly. Hello, mob, Ice Comet. How are you? Ice Comet. I couldn't not cast it."
And that's just how I feel. If my Ice Comet is up, I want to cast it on something. And yeah, I know, I have to watch my aggro. Tell me about it.
Okay, this post isn't about my torrid love affair with Ice Comet. My point is that Ice Comet was a big part of my motivation to get to 50. And now, believe me, I'm definitely hungry for 60. But the spell motivation is not there. The level 60 spell for wizzies is a weird little proc that really doesn't seem like that big of a deal.
And that got me thinking. Is that a good thing or a bad thing? I mean, do you need the extra motivation to get to 60? There's enough motivation from other sources anyway.
Might this encourage people to slow down and smell the roses a little more, rather than obsessing over one ultimate spell they need? Or do you want people to feel that with the final level, they achieve something really special? Which is more important and which is better game design?
I'm not sure, I just like to think about this stuff while I'm waiting for the recast timer on Ice Comet.