Aggro Me: Legends of Norrath
Legends of Norrath
I've been reading a bit about Legends of Norrath, SOE's new CCG game connected to both EQ and EQ2. I would recommend the interview with Smed on MMOG for more information. You can also see some "clarifying comments" Smed made here.I love the general idea. I enjoy CCG's - for me it's the combination of card art, strategy and luck factor that makes them so appealing. I really think it's fantastic to build this kind of meta-game to your MMO. It gives your community some diversity in gameplay. When people get bored of regular MMO play (which does happen no matter how good the game is) they may decide to go play some console games or an FPS, RTS, etc. But by offering this type of game, you're giving your players the opportunity to have that variety without leaving your community. And people who get really into the CCG will be excited to play EQ or EQII to find special cards as loot. In general, I just think it makes the community stronger by connecting EQ and EQII and by offering more opportunities for fun under the Everquest "umbrella."I'll give you an example of how this precise type of meta-game can be effective. There are hundreds of websites out there which have tons of flash games to play. Many of those sites have the same games. So why would I pick one over the other? What would compel me to ever bother registering and giving my e-mail address to such a site? Kongregate managed to pull me in with the mere promise of a CCG meta-game. Kongregate is the usual collection of flash games. But the difference is that they have special challenges where meeting a goal in a certain game grants you a special card to be used in the CCG they are working on. Note that they haven't even finished this game yet, but they still have me hooked.If I'm going to be playing flash games anyway, why not have the added fun of winning challenges and collecting cards, achievement points and levels? Kongregate succeeded in turning a collection of flash games into an actual community. So I'm a fan of the concept and I'm excited to check Legends of Norrath out. I do take issue with some of the details.You can do either of these two things:1. Charge money for card booster packs.2. Use in-game loot as rewards for the card game.But I don't think you should do both. You could either forgo the minor revenue stream and simply use the CCG to build community or you could make the cards "one-way" (i.e. get cards in game but rewards don't go back in). But when you're charging for cards that have valuable effects in game, well, you can see my problem...Now, even if you do both of the above, you can still get away with it if the in-game rewards are purely fluff. And I think that is SOE's stated intention. So my only remaining issue is that our definition of "fluff" may be different. To me it's purely titles, house items, decorative effects, or pets. But from the official website, the effects don't seem too "fluffy" to me (note that this game is not yet even finalized).I'm not outraged or anything - I think it's a great idea that just could have used a few tweaks to avoid concerns of paying for in-game benefits.