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Thursday, October 27, 2005

Weak Carrots

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Yeah, I'm back to discussing carrots again, this time in the guild level context.

I have to admit, I have not really paid much attention to my guild's level lately. It's somewhere between 36 and 40, I know that.

This is a surprising change for me, since, in the old days, I was all fire and brimstone, arguing behind the scenes to deny people patron status based on my crazy spreadsheets. It was a grind to be sure. But part of me misses those times in what we called "writ valley," laying the smackdown on pioneers and doggies. The emotional payoff when we were the first on the server to 30 was worth the journey.

But now, I'm not even sure how we have jumped from 30 to the upper-30's. I know I turn in my status items, so that helps, and people seem to be doing a bunch of heritages. But I don't see the kind of concerted writ-mania that got us to 30. We're also much larger now, so I'm assuming that has a lot to do with it. Obviously, the changes to the Patron system must account for some of it as well. It may also just be because I'm not as involved in the guild level business these days so it seems painless to me.

I'd be interested to hear what other people have noticed about guild levels.

But, I am losing track of my point for writing this post. Yesterday, I decided to check out what the rewards were for hitting 40. I remembered that the rewards for 30, though now gathering virtual dust, were fun at the time. There were paintings, titles, a cool formal outfit and the option to buy a magic carpet or spirit steed if you had the funds. Of course, I would have also liked to see a new raid or some sort of special quest connected to the lore of the game. But I was relatively okay with the level 30 rewards.

I did some research and the sum total of guild rewards I was able to find for level 40 was some extra slots in the guild bank. Wow. I have to say I was surprised and not in a good way. You have to give people something to strive for, some reward for attaining a goal.

What's the deal here? I can't think of any possible reason why SOE dropped the ball on this one other than lack of time and resources. Would it have taken that long for someone to add in a title or two? (Not that I would purchase one, anyway. I've come to realize that most people drop the titles after a few weeks.)


I really don't see how anyone can argue against me on this one, unless I'm mistaken and there are guild level 40 rewards. If there are not, that's just weak.

10 Comments:

Anonymous Anonymous said...

This is one of those things that let me believe that SOE is secretely run by Blizzard employees, working to keep EQ2 back.

My bubble just got burst!

I was dying to learn about guild level 40 rewards, and now I just know that... there aren't.

Incredible.

Yes, no new dress?
No new furnitur?
No mount?

Ok.. well.. maybe later... but a title, for sure. It's too easy to NOT do it.

And they let us down again :(

I am not a whiner and I love this game.

But sometime, I just would like the dev to think like us. And give us some reasons to KEEP loving this game.

If I were the first guild in the world to reach level 40 and the first one to learn that there are NO rewards (please, save me the guild bank crap).. I think I would be really really sad :(

Sometimes, they should just stop thinking it the right way, and start thinking it the player way.

Carrots, dog's bones, anything.
A "rubber" title would have been enough. How hard could that be?


Pah..


Drew the Falconeer

8:46 AM  
Blogger Quylein said...

I say they should open up a new quest that lets us raid each others castles. Qeynos guild can go to Freeport and own Lucan, and the Freeport can raid to kill Antonia. That would be worth the push to 40 IMHO.

10:06 AM  
Anonymous Anonymous said...

good idea that quylein has there cept that ppl would prolly prefer to date antonia rather than to kill her :P

Logaras

10:19 AM  
Anonymous Anonymous said...

IIRC the first guilds to guild level 30 found that most of the rewards where not activated yet also.

11:09 AM  
Anonymous Anonymous said...

I think it would be cool if you got an ability you could click, like an illusion, that would change your clothing to "guild clothing". You would open up your knowledge book, click Guild Attire, and your appearance would change, like when you cast an illusion spell. Upon reaching L40, let's say, the leaders of the guild would get to create a distinctive guild outfit (likely a cape/chestguard thing, or robes, whatever. Maybe each of the 4 subclasses gets attire appropriate for them) Mostly, you would be able to select color palettes like you select skin color. So your guild could for instance choose Red with black highlights, and your guild outfit would be those colors.

Also, only one set of colors per guild. So if Guild X chooses gold and blue with silver highlights, no other guild on the server could choose that same exact color scheme. So it rewards being the 1st guild to reach the lvl, and would make certain guilds identifiable simply by the colors they were sporting. This would work best as an illusion that changed clothes, since no one feels like fighting heroic mobs in cool looking status clothes that give no bonuses. This way, best of both worlds.

Anyone wanna forward the idea to Moorgard?

3:46 PM  
Blogger Anskiere said...

Or just put in tabards with guild colors and such for people who wear armor to put over their armor. Then for robe people just have robes with the guild colors and such.

7:01 PM  
Anonymous cornerofhope said...

It won't really have success, I consider so.

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