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Thursday, January 12, 2006

Kingdom of Sky Press Release: Part 4

Alright, a few final notes on the KoS press release today.

"25 new enemies to fight."

Hmm...25 mobs. Probably they fly. Okay here goes with 25 flying monsters (some new versions of the ones that you've seen already): Dragons, Aviaks, Griffons, Hippogriffs, Gargoyles, Killer Bee Swarms, Sentient Thunder Clouds, Faeries, Giant Mosquitoes, Pegasi, Wyvern, Levitating Demons, Dragonets, Giant Moths, Djinn, Vampires, Flying Monkeys, Rocs, Pterosaurs, Hawks, Winged Snakes, Harpies, Eagles, Cockatrice, and, um, Evil Gnomes Wearing Jetpacks.

I'm just having some fun...I have no idea what the mobs will be and I'm sure some will be land based.

"All new Heritage Quests allow players to gain amazingly powerful items, personal status, adventure experience and even a reward made famous in the original EverQuest."

I thought this was a really weak area for DoF. I hope there are some good ones in KoS.

"All new player titles."

Unnecessary press release padding that should have been cut.

Okay, that wraps it up for the press release, but I'm also going to take a look at
Gamespot's coverage of KoS from CES 2006.

"Aside from the requisite new lands, quests, monsters, and so on, the biggest news for the thriving online RPG is the addition of player-versus-player combat. But then, all players will have access to the same feature through a downloadable patch released around the same time as the expansion."

Translation: Apart from the confusing sentence structure ("But then?") this tells us that SOE has succeeded in linking PvP with the expansion in the eyes of the public. I still think this is a bad play but there might be a marketing/pr concept I'm missing.

"Players will begin to see in-game clues, such as NPC dialogue, indicating that those reaching a high enough level will be able to erect "teleportation spires" that they can then use to travel to the Overrealm..."

Translation: The expansion will be released with a live event. Or at least I hope that's what it means.

We got to see one particularly fearsome bone dragon dungeon boss that ought to provide some nice loot for fearless adventurers.

Translation: Bone Dragon raid mob?

The islands and architecture of the Overrealm have a classical, Middle Eastern-influenced look to them, as well.

Translation: Sounds like some graphical continuity between DoF and KoS.

Speaking of loot, SOE is adding a number of unique, high-level armor pieces to the game that should give players who seek them out a more distinctive appearance than the masses of less-ambitious quest-takers.

Translation: Diversity in armor models.

These items won't be incredibly rare or difficult to track down--you'll just need to increase your strength to a high enough level to obtain them.

Translation: I guess that means there will be cool non-Master drop armor and weapons that you can get from normal group play, questing or even solo play. I think that's a good thing.

Since, I originally wrote this, I came across another
preview of KoS at IGN. Be sure to check it out, but here's a few key points:

"...the Overrealm uses a much brighter and richer color palette than the base game or its first expansion." I think this is a much needed change.

The bone dragon is named Aviax.

And most importantly, "you'll see pirate-esque hats for swashbucklers and pointy caps for sorcerers, for example." Nice. Very nice.

I am personally looking forward to this expansion but I'll be sure to let you know if it doesn't live up to my expectations. As more information on KoS arises, I will do my best to bring it to you.


Anonymous Anonymous said...

To have pointy hats be seen will they not have to fix the hood/helmet bug not allowing people with robes to show the cap/helmet/hat they are wearing?

6:46 AM  
Anonymous Anonymous said...

I'm not sure what bug you mean ... my conjurer got one of the Santa hats and can wear it by doing /showhood to lower his hood, then /showhelm to make his hat visible.

8:36 AM  
Anonymous Anonymous said...

Strangely, those details on the new hats perked my interest the most. I think they will go a long way toward adding class flavor.

8:43 AM  
Blogger Quylein said...

there is a bug with the Highelfs that when you have hood down and do /showhelm the ears stick out. Also when you zone your helm goes back to hair so everytime you zone you have to do /showhelm. Those are 2 bugs with that, that I know of.

Good stuff aggro as always

10:21 AM  
Anonymous drypulse said...

so i only spent about a month in eq2 when it first launched. and after discovering your site about 4-5 months ago and keepin up on what you post each day, i've been more and more interested in trying it out again.

just have some questions tho.

the dota models (i think they're called)... are they available right now if i come back?? i definitely like their look more. and is it an easy toggle to turn them on??

and the pvp patch... any date yet on when that's coming?? i guess the same time as the next expansion, but i don't remember seeing a date, and if i did i forgot.


12:12 PM  
Anonymous Anonymous said...

An expansion should having me feeling excited, but I'm not sure this one does. I'm a little uneasy when things like collection quests and new hats makes the list of top features, and everything else is more of the same.

12:12 PM  
Blogger Aggro Me said...

To answer Drypulse's questions:

1. The Soga models are available for use now.

2. PvP is coming "around" the same time as KoS which is 2/21/06

12:19 PM  
Anonymous Anonymous said...

the dota models (i think they're called)... are they available right now if i come back?? i definitely like their look more. and is it an easy toggle to turn them on??

and the pvp patch... any date yet on when that's coming?? i guess the same time as the next expansion, but i don't remember seeing a date, and if i did i forgot.

The SOGA Models are available now and are pretty easy to set up/access. You can even toggle them on and off

The PvP update will be released on the same day as the expansion pack. February 21st.

12:22 PM  
Anonymous Scott Adams said...

Everquest 2 A year in review will answer some of your question about what has changed...


1:24 PM  
Blogger Anskiere said...

mmm.. pointy hats. And swashy hats.. I always liked those three-point hats on characters since I saw them in that nekkid WoW video... ooo.. you touch my tra la la... mmmm... my ding ding dong! .....

No offense or anything, but the use of "dota" made me giggle. It's a game in WarCraft 3 I used to play a lot ("Defense of the Ancients", I think it was..) but of course, just called DotA. And we'd all be "DOTA DOTA DOTA WHEE!"
Okay, maybe not to that extreme, but close.

2:57 PM  
Anonymous drypulse said...

ahhh i forgot one question....

the removal of having to play the base class and work your way up to the actual class you wanted to play from the beginning, when does that happen?

that's what i'm waiting for before starting it up again i believe

12:36 AM  
Anonymous Scott Adams said...

the removal of the base class divisions is now on test, they have not announced when it will go live

1:58 PM  
Anonymous site said...

Quite effective info, lots of thanks for the article.

8:52 AM  

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