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Thursday, January 05, 2006

2006 Wishlist

When you wish upon a star...

As promised, my 2006 wishlist for EQII. Before I get into my wishlist I would like to mention that the EQ2 Daily podcast crew also did a wishlist during their latest show and had some good ideas.

I agree with them that a tradeskill revamp to add some fun to the underground dungeons of tedium, as I once called them, would be great. Water focused content sounds entertaining. I am also with them on PSP to EQII interactivity as I
briefly mentioned here. Okay, let the wishlist begin:

Storyline: I hope a compelling large-scale and dynamic storyline develops that will give a sense of purpose to player actions in EQII.
Here's my post on the subject. As a part of this storyline, I hope that players can have permanent changes on the world of Norrath through their action or inaction.

Raid interface: Here is a fantastic opportunity for EQII to set themselves apart. If they can change the raid interface to allow for easier switching of raid members between groups it would be amazing. Can you imagine a drag and drop interface which allowed the raid leader (before combat) to pull players from one group to another or switch players in two groups? How about designating a group leader with a mouse-click? I really hope SOE puts their best interface people to work on the raid interface.

Guild housing: I was hoping for Guild housing
back in May and I'm still hoping. I realize this can be tricky to implement but I think it has a lot of potential.

Armor models: The lack of diversity in the armor models has long been an issue for me and while I have seen some models recently that I like, there is plenty of room for improvement.

EQ2 Players: I wrote about how bad the EQ2 Players services were
back in July and I have not seen much of an improvement. I don't even mind the concept of asking players to pay for optional services but when those services are lame and badly implemented it is a problem. SOE has a fantastic chance to really make the EQ2 Players free and pay service a desirable and exciting part of the game. But right now it has a long, long way to go. Let's see a combination of exciting new ideas and fixes to the existing systems in 2006.

Arena: It is a shame to waste what could be an exciting diversion. We need some rankings systems as soon as possible. You can read more of my thoughts on this

Racial Diversity: Right now, visual look is the only thing that sets the races apart. Where are the race-specific items, armor, quests and content?

Subclass Diversity: The 1-20 revamp may address subclass diversity in the early game but I would like to see it carried into the higher levels as well.

Mini-Games: Sure, the idea of mini-games may sound silly. But some fun little mini-games could add some much needed variety to gameplay and be a big draw.

Itemization: I feel that many of the items in game could use some work and some additional variety is much needed. Overall, the item situation is best described as bland.

Heroic Opportunities: A good system that has been neglected and needs some tweaking. Bring back some excitement to it as I discussed

Quests: Keep them coming. I want innovation, fun events, compelling dialogue and story and alternate solutions for completion.

Graphics: I like the high fantasy style graphics of the expansion and I would like to see things continue in that direction. I want to see the team take some chances on some really interesting and exciting graphical content.

Faction: I would like the faction system to be meaningful throughout the entire game, from the first mob you slay to the last.

Beyond that, just surprise and amaze me with things I have not thought of! Not too much of a tall order, is it?


Anonymous Blackguard said...

*Waves his hand and wiggles his fingers* Done. Should all be on live servers in... NOW. I'm being mean. Good suggestions, as always.

2:24 AM  
Blogger Teh Chunt said...

Good stuff, as usual. I want to second all of the above, espically new armor looks. I'll add a few more, of course:

More content for the 20-40 crowd: The devs are doing a good job on this, with the BB and fallen gate revamps and all that, just hoping it continues...

Fix pathing issues in duengons: Nothing more frustrating then being killed by a skeleton in a wall, or having your party wipe because you can't target a player or mob, thanks to a small stone being in the way. This has to be the single most frustrating thing about EQ2, and it's the main reason I hate the duengons. Please please please, for the love of Antonia, fix this problem once and for all!

Make master spells a lillte more attainable for us lowbies: i don't want any giveaways or anything, but should a master I Anger be going for 1 plat? The only people who have masters before L40 are ones who are twinked out. Maybe you could have monsters randomly drop rare components like severed bone and yarrow, so we could upgrade a lil easier. Or make a few quests give us the option of getting a master of one of our spells. As it is, it's daunting for someone without a L60 main to try and compete with twinked alts at our level who have masters for every spell and fabled everyting.

Bring back the beastmaster: A fun class totally missing from EQ2. Feel free to steal the good ideas from WoW's hunter class (they stole most of it from EQ1 anyway), and give us a new class for a future expansion

Another playable race: What better way to get L60s to roll an alt then offering a new class? Aviaks, lizardmen, even gnolls could be fun to play. This is a minor request, but we're talking wishes, so why not?

Minigames: Let us play chess, or some variant, at a bar table. Let us gamble, play dice or Norathian poker in bars, homes or guild houses (also, give us guild houses :) Maybe include a norrathian sport based on a RL sport, with leaderboards and teams.
hell, I'd settle for gambling in bars (maybe with an option for scout classes to attempt to cheat).

Less tedious tradeskilling: Please let us make 20 stacks of oils and resins and all those little subcombines. Spending hours making 1-4 chloro washes at a time, just so I can spend hours later using them to build the final product, is very tedious. Please let us make 20 a pop, or better, make sucess automatic when the recipe becomes trivial. (if it's trivial, why do we have to go through the same long process to make oils we mastered 20 lvls ago?)

Guild clothes: Whether they be capes, special robes, or an illusion form, give us some customizable way to pimp our guild. A simple cape with a wide choice of color pallettes and icons would be very cool.

In conclusion, happy 2006 to the whole EQ2 community, and all the hard working devs out there. You folks (I'm looking at you,Blackguard) have done an incredible job on this game. The improvements since launch have been dramatic, and it's obvoius that you devs pay attention to player complaints and ideas, regardless of what the unwashed masses on the official forums claim. Thanks for making EQ2 the most detailed and engrossing MMORPG around, and keep bringing new and exciting ideas to the game I've grown to love.
PS-please give Illusionists spells that work on epic mobs :)

3:18 AM  
Anonymous Anonymous said...

I am definitely with you on your suggestions. Especially quest related -- I'm a questaholic, I'd much rather do quests than random kills. I liked the variety of tasks in the Frostfell quest (even the buggy music one, that was a creative task!) and hope to see more quest chains like that.

9:56 AM  
Anonymous Scott Adams said...

I would like to see the mentoring system automatically scale spells/abilities down to whatever you have scribed in your book. No more have to shift hot bars around etc. Those spells with no precursors (like scout escape at 25) would then simply become red.

10:15 AM  
Blogger Fraxas said...

I actually like the fact that race is just a visual thing. Some people like planning their characters out ahead of time, sure, but I think it's a bad idea to force players to make decisions at the character-select screen that have consequences they won't see for 30 levels. Wanted that really cool staff? Sorry. Gnomes only. Unintended consequences are no fun.

And if the items/quests/whatever are sufficiently similar as to obviate the above complaint, then they're not really different except in...look.

10:31 AM  
Blogger Twodragons said...

Style On Attune: When you go to attune clothing or a piece of armor, you'll be given several choices of etching, emblem, color, and style. Once attuned, it's set. It would allow for wide-spread customization of items, plus crafters don't have to make specificly customized items that might not sell.

Instruments: Please let Woodworkers rise from the sawdust and make musical instruments equipable with stats like bandoliers.

Mounts: Centaur, giant cat (I know...WoW), dragon, lizard, elemental, eagle, camel, wolf, pegasus, gargoyle, shark, seahorse...anything but a horse! Maybe a particular mount (i.e. pegasus or dragon with flying) is required to access a high peak in a mountainous area. Or one with certain qualities (i.e. seahorse that grants waterbreathing or a dragon with fire protection) to get through elemental barriers.

10:55 AM  
Anonymous Tovin said...

I'm a huge fan of the EQ2 Players team, and what they have planned. But like you said, we've seen less actual incoming stuff and lots of "soon"(tm).

The EQ2 Stratics interview with the guys (shameless plug, shoot me! :p) showed some good stuff coming, but I know they've been busy....*sighs softly*

The raid interface change was talked about back at Fan Faire in June. While I realize that it's probably a lot more work then originally thought, some feedback on where they are with it would make the raid community VERY happy.

Let's be honest, communication makes us all happy! :o

Great list Aggro!

11:56 AM  
Anonymous Anonymous said...

The year 2005 was the year Faarwolf quit SoE and Raijiin Thunderguard replaced the SoE Forums as Moderator of the Year.

He gets my vote for being the most biased moron ever to hit the net.

He will leave posts standing that talk about people's dicks but he will delete anything written about what really goes on there. It doesn't matter if it's written in an unbashing, straight-forward tone, Raijiin will delete anything that puts SoE in a bad light and leave standing offensive remarks in the same thread, as long as you're not talking about the company he works for.

Good going, SoE! You proved to me you can't handle anything of the truth but disgusting comments are ok with you.

Account cancelled. I'm going to WoW where you can at least speak the truth without Raijiin being around to hide it as fast as possible.

What were you saying again about 'kiddish' games? Your game has more immaturity then I'll *ever* see in WoW.

Go choke on your next expansion for all I care. I'm out. No more Sony products for this guy, no matter what was stamped with the name. You're done in my book.

4:36 PM  
Anonymous Anonymous said...

Speaking of forum posts. I was perusing the boards this morning and came across this little gem here: http://eqiiforums.station.sony.com/eq2/board/message?board.id=gld&message.id=30265 - Entitled "Hearless SOE".

Get real guys. Putting in Mawie and the rest of your fanbois is just making this post more ridiculous then they are - and your fanbois ARE ridiculous! You banned his guild name for having Athena in it??? Have you nothing BETTER to do? You wonder why people criticize this game? Between the fanbois (who I could swear are SOE employees posting) and your ridiculous rules, you act like my mother and I'm too OLD to be parented by SOE.

This is the type of craziness that goes on there that needs to stop or I'll be gone in another month with the rest of my guild who quit already.

12:41 PM  
Anonymous Anonymous said...

The Phuckphace Guild on Runneye still remains!


Talk about screwed up priorities and mismanagement.

12:49 PM  
Anonymous Anonymous said...

I think it's funny they archived that post already. hehehe

I wish they'd have armor that just changes to match dynamically. My friend plays World of Warcraft and showed me how a chest piece changed to match her pants on her but looked completely different on someone else. I mean the style just changed to match that particular character.

I don't know how they do it, but I liked it a lot.

I wish EQII would have something like that, too. I've looked pretty unbearable at certain stages of my years leveling. HAHA

9:06 AM  

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