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Monday, June 05, 2006

Fallen Info

Excitement is starting to build for the Fallen Dynasty Adventure Pack, especially since it seems robust in terms of content.

It's great to see that people on Test get to play it before the rest of us because they certainly deserve it. I find that Test players are some of the most intelligent and helpful community members out there. Of course, I suppose anyone could start a character on Test and beta buff to check out Dynasty. But still.

For those worried about bug reports on the
Fallen Dynasty forums, that's what they are there for. It's only natural at this stage and I'm sure most will be straightened out before release.

There's a write-up of some of the info from the forums on
Wondrous Inventions, so I won't rehash it all. I will say I'm happy to read that tradeskill quests are involved because that's something I requested only a few days ago.

The only real negative I gleaned is that some people are unhappy with the way the NPC's look,
as per this thread. I only mention this because when I saw the video a few weeks ago, I said I wasn't sure I liked the NPC models (from what I could tell). But I'm not going to make a final determination until I really see them up close. And if the content is great, this is really a minor issue. I'm sure some people will love them - it's a subjective matter, just as the choice between SOGA and original flavor is a subjective matter. Plus, as I stated before, some of the Fallen Dynasty mobs look fantastic to me.

I haven't read too much because I'm trying to avoid spoilers but I am looking forward to the new outdoor zones and the tough single group zone.

In EOF news, Lotus
revealed that the recent horse animation bug was actually part of a plan to make mounts better on the whole. It's weird because I was one of the 1 in 3 who had the animation sync up and I was wondering why people termed it a bug. It actually looked better to me. In any case, I definitely agree that the mounts in the game could use major work, so I'm happy to hear they are getting it.

I also thought this forum thread was pretty neat (via EQ2-Daily). It's always great to see players being creative and artistic.


Anonymous Anonymous said...

Tradeskill Quests:

Rewards are totally pointless, have you any idea how meaningless a +25 to Jeweller skill is?

Crafting a pristine item after level 30 (the lvl which you get the 2nd set of durability buffs) is incredibly easy as it is.

I knew as soon as I saw the the advert for the adventure pack with 'new rewards for crafters' that SoE would just come up with this very lame reward that for anyone who crafts is pointless.

7:22 AM  
Anonymous Anonymous said...

They also have a focus to improve your base chance at a success by 1% - a far better effect than +25 Fletching.

8:19 AM  
Blogger Karnatos said...

RE +25 Jeweller:

You have to keep in mind folks that crafting is getting an overhaul - I hope they make crafting more fun and challenging... because right now its un-fun and un-challenging.

9:19 AM  
Anonymous Anonymous said...

I'd actually like to whack fewer moles so I can talk more in guild chat. I do crafting when I feel like "chillin' out" anyway.

12:49 PM  
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4:05 PM  
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