<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d11216437\x26blogName\x3dAggro+Me\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://aggrome.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://aggrome.blogspot.com/\x26vt\x3d5686088412290487568', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Thursday, December 28, 2006

New Beginnings

As a new year approaches, visions of shiny new game companies dance in our heads, promising gaming experiences that will bring us joy and cheer. Let's have a look...

Green Monster Games

A belated grats to my mortal enemies Moorgard and Blackguard who have joined Curt Schilling's celebrity-studded new gaming company. They have a lot of exciting people on board and I don't just mean McFarlane and Salvatore.

Everything I've been able to glean from perusing various forums leads me to believe this company is headed in the right direction. If I had Schilling-esque money, I probably would have done something very similar.

I truly feel that Green Monster will put out a great product.

A brief side note on EQII: Did the team lose some great people? Sure. Am I worried? Nah. EoF seems pretty great so far and there are still plenty of excellent people on the EQII team. I think even the most ardent SOE hater would agree that Gallenite does a great job at the helm. So as long as he's still there, I'm not really worried.


Areae is showtime for Raph Koster. Cosmik does a great job collecting the relevant links over at n3rfed so head there for more info.

Areae will be a very exciting company to watch. I would bet that they actually do come up with some innovative concepts that change the MMO landscape. I also have a sneaking suspicion that they might be more financially successful then people initially assume.

Okay, so I've said enough nice things, right? I can make fun of them both now? Cool.

I'm pleased to announce the formation of my new game company: Aggro Monster Games. I've assembled my own dream team of superstar talent to take the MMO world by storm. Tremble in fear at this mighty celebrity-studded lineup:

CEO/Founder: Aggro

Community Relations Director: Pam from the Office

Lead Designers: The design team from Mourning

Chief Programmer: That dude who was Crash Overide (Zero Cool) in Hackers

Business/Investments Manager: Omarosa Manigault Stallworth

Diversity Co-ordinator: Michael "Kramer" Richards

Chat Interface: Ceciliantas

Public Relations/Driver: Lizzie Grubman

Youth Outreach: Julio Franco, NY Mets

Holiday Events: Tom Cruise

Character Clothing Design: Britney Spears

And much more to come!

But that's not all. Refusing to be content with the creation of one game company, I also present to you the brand new Aggrae Games. Here's a coy little interview I did with the NY Times on the new company:

Q: So, you're working on a game?

A: Heh. We like to think it's a little more than a "game."

Q: Um. It's something you can play, right?

A: Haha, typical response. Perhaps you're "playing" it right now.

Q: What? Am I?

A: Maybe. It's a little too complicated to get into at this point.

Q: Wow, it sounds really interesting.

A: Hmmm....interesting. I'd say invasive. But yet inviting. Invisive. Is that a word? Well it is now.

Q: Can you speak about any specific mechanics your game will use?

A: *Chuckles* Game mechanics are for the weak. As are programmers. We're talking about something so revolutionary that it topples the world order as we know it.

Q: I've heard you mention Web 2.0 in relation to your project. Can you speak more about that?

A: Feh. More like Web 4.0. We're going to really tap the neanderthal-like intelligence of the sheeple - I mean players. Second Life.

Q: What? Will the game be something like Second Life?

A: *Sigh* No, of course not. Why do people insist on saying that?

Q: Um, you just mentioned it.

A: Stay tuned for more.


Blogger cyan said...

Please tell me you at least got a resume from the gloved one for Julio's position?

4:24 PM  
Blogger Anskiere said...

Yay Aggro!

I just have one thing to say.. Ceciliantas!

Oh and you forgot the best celebrity ever, of course... Anskiere! Let's see.. he can be.. ah.. customer service. yep.

Oh and, music by Richie Truxillo? ;p

Thanks for the post bud!

9:48 PM  
Anonymous krones said...

Happy New Year. Less work, booze, sex in '07 and more Friday humor!

11:30 PM  
Anonymous Anonymous said...


10:41 PM  
Anonymous Anonymous said...

Lol, great NY Times interview piece!

1:57 PM  
Anonymous samraj said...

I agreeā€¦ check out World of Warcraft Guides and News

3:30 AM  

Post a Comment

<< Home