Aggro Me: New Beginnings
New Beginnings
As a new year approaches, visions of shiny new game companies dance in our heads, promising gaming experiences that will bring us joy and cheer. Let's have a look... Green Monster Games A belated grats to my mortal enemies Moorgard and Blackguard who have joined Curt Schilling's celebrity-studded new gaming company. They have a lot of exciting people on board and I don't just mean McFarlane and Salvatore. Everything I've been able to glean from perusing various forums leads me to believe this company is headed in the right direction. If I had Schilling-esque money, I probably would have done something very similar. I truly feel that Green Monster will put out a great product.A brief side note on EQII: Did the team lose some great people? Sure. Am I worried? Nah. EoF seems pretty great so far and there are still plenty of excellent people on the EQII team. I think even the most ardent SOE hater would agree that Gallenite does a great job at the helm. So as long as he's still there, I'm not really worried. AreaeAreae is showtime for Raph Koster. Cosmik does a great job collecting the relevant links over at n3rfed so head there for more info.
Areae will be a very exciting company to watch. I would bet that they actually do come up with some innovative concepts that change the MMO landscape. I also have a sneaking suspicion that they might be more financially successful then people initially assume. Okay, so I've said enough nice things, right? I can make fun of them both now? Cool.
I'm pleased to announce the formation of my new game company: Aggro Monster Games. I've assembled my own dream team of superstar talent to take the MMO world by storm. Tremble in fear at this mighty celebrity-studded lineup:
CEO/Founder: Aggro
Community Relations Director: Pam from the Office
Lead Designers: The design team from Mourning
Chief Programmer: That dude who was Crash Overide (Zero Cool) in Hackers
Business/Investments Manager: Omarosa Manigault Stallworth
Diversity Co-ordinator: Michael "Kramer" Richards
Chat Interface: Ceciliantas
Public Relations/Driver: Lizzie Grubman
Youth Outreach: Julio Franco, NY Mets
Holiday Events: Tom Cruise
Character Clothing Design: Britney Spears
And much more to come!
But that's not all. Refusing to be content with the creation of one game company, I also present to you the brand new Aggrae Games. Here's a coy little interview I did with the NY Times on the new company:
Q: So, you're working on a game?
A: Heh. We like to think it's a little more than a "game."
Q: Um. It's something you can play, right?
A: Haha, typical response. Perhaps you're "playing" it right now.
Q: What? Am I?
A: Maybe. It's a little too complicated to get into at this point.
Q: Wow, it sounds really interesting.
A: Hmmm....interesting. I'd say invasive. But yet inviting. Invisive. Is that a word? Well it is now.
Q: Can you speak about any specific mechanics your game will use?
A: *Chuckles* Game mechanics are for the weak. As are programmers. We're talking about something so revolutionary that it topples the world order as we know it.
Q: I've heard you mention Web 2.0 in relation to your project. Can you speak more about that?
A: Feh. More like Web 4.0. We're going to really tap the neanderthal-like intelligence of the sheeple - I mean players. Second Life.
Q: What? Will the game be something like Second Life?
A: *Sigh* No, of course not. Why do people insist on saying that?
Q: Um, you just mentioned it.
A: Stay tuned for more.