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Thursday, May 18, 2006

Group Quests (With Bonus Pirates Note)





We've all had the bad feeling of being in a group and everyone but you has a certain quest which they are intent on finishing. And we've all had groups where people are on different stages of a quest and you end up redoing earlier stages over and over as more people join the group. With really long quests which have multiple stages it is very hard to get everyone organized.

Now, it would be easy to point to City of Heroes and say shared group quests (or missions as they may be called) are awesome. Because they are. My friend might have a mission that I don't have. But I don't need to get the mission to play it through with him or her and get credit. It makes grouping a lot easier and cuts down on the tedious process of getting the same quest on the same stage.

But, unfortunately, you can't just throw that system into EQII. Because:

* Quests in EQII involve multiple stages and you can't just let someone skip a stage.

* Sometimes part of the difficulty of a quest is getting the quest in the first place. If you just allowed players to transfer, say, "Speak Like a Dragon," to other players it wouldn't be fair.

* Getting the quest from the NPC provides lore and storyline to players.

So I don't really think this would work in EQII. I would like to see the shared quest function in the journal be a little more robust.


Yarr Note:

The eagle-eyed Aether, Community Envoy for Pirates of the Burning Sea noted the "Making me Nervous" comment in my E3 post. He dropped me a note to let me know things are "moving full speed ahead" and provided me with some E3 linkage. Normally I wouldn't care, but Aggro Forums readers will know I've been following this game for quite some time and am trying to get a forums group to play it when it comes out. So, in the interest of fairness, here are some links:

Video on Alla
IGN
Ten Ton Hammer
Coldfront
Darniaq

I'll even add one of my own: MMORPG.COM.

I've long been a fan of the Aubrey-Maturin series of books by Patrick O'Brian and the exciting tales of naval combat therein. And while I realize the setting is not the same, it's probably the closest I'm ever going to get in an MMO. I may provide a run-down of the game when the release date is announced and I'll be sure to give a review when I play it.

6 Comments:

Blogger cyan said...

Tell Aether you and your three friends from eq2-daily.com podcasts need a copy to "test" also. I think the game looks pretty sweet personally. The water effects are supurb. Count me in as a 3.14rat abord the HMS Aggro.

12:43 AM  
Anonymous RadarX said...

Pirates of the Burning Sea looked really cool. If they get things worked out with it, I'm totally trying it. I'm a little hesitant about non-consenual PvP but I may have just misunderstood the mechanic.

10:07 AM  
Blogger E. Swartz said...

The non-consensual PvP mechanic is perfect for PotBS, IMO. I mean, (A) you're trying to wrest control of the Caribbean from enemy powers and (B) if you don't want to fight, you can see your enemy coming a LONG way off.

10:50 AM  
Blogger Mercurie said...

I've always been a fan of naval combat fiction myself and I have always been a student of the Golden Age of Piracy. Pirates of the Burning Sea then interests me and I would love to hear more about it.

1:35 PM  
Anonymous Anonymous said...

So, wait a minute.

In EQ2, if you've got a quest that has a token for an instance...

You can't bring people into the instance who don't have that quest?

Man, the things I take for granted.

--GF

9:54 AM  
Blogger kfsone said...

Group questing: Granted you can't just toss it in there, but I don't think its inconceivable. There are plenty of quests that it makes an equal amount of sense that you *can't* just share.

Think of it as possey quests. I go out adventuring and run into a party of 5. I join. We kill a couple of mutual quest mobs, and then someone notices that Bixies are up and nobody is hunting them. "I have a quest to kill 10 bixies for 2g".

Well I haven't done that quest, and there's not a whole deal of storyline behind it. So let the player join that quest (if the group is still on step 1) with the group, but only for the duration of his group membership. If he doesn't go turn in the quest with the group, he'll have to get and do the quest for himself.

There are quests like the one you get from the boat at dog pond in Antonica that it's a real pain to have to drag a pickup group around picking up all the quests to go with your adventure.

So why not markup quests the same way you mark up items.

It's not really the big quests that bother people its all the itty bitty ones that folks pick up that are a pain to share, and then become a pain to do.

2:54 PM  

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